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Old Sep 7, 2006 | 11:37 AM
  #1921  
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I d/loaded fine through EA and installed. Splash screens come up but haven't tried playing yet.

Ermm

Just briefly, what does this patch do for us? I've seen a new map, what else?
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Old Sep 7, 2006 | 02:01 PM
  #1922  
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.4 Patch – New content

New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)
New Server Option: No Vehicles mode

1.4 Patch – Fix List
Front End:
Front end - Fix server browser issues with updating info
Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players
Multiplayer Internet Server maps size filter not working
Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box
Game Server:
Increased server stability
All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)
Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.
Re-enable unlocks on unranked servers
Ranked server forces unlocks i.e. have to have unlocks selected.
Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.
Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map
Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps
Vehicle drop crash related bug (missing icon)
Co-Op bot console commands do not function on local servers.
Client / Gameplay:
Red/Blue nametag bug –Fix to the issue where players would show up with the wrong color name tag
Introduced a delay from proning to standing to help reduce exploiting
Adjusted C4 to make throwing more difficult
Fixed the issue where a red distance marker appears on the ground
Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items
Made adjustments to reduce the damage taken by vehicles when driving
Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.
Commander options no longer available whilst dead.
Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round
Fixed the issue that would cause infantry players to be revived with no kit.
Fixed several rare graphics crashes.
Fixed issue with players crashing while clicking "Join Game" in the front end
Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.
Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).
Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu
Transport Helicopters – Increased the armor of all transport helicopters
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Old Sep 7, 2006 | 08:32 PM
  #1923  
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New Server Option: No Vehicles mode
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Old Sep 7, 2006 | 09:46 PM
  #1924  
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Originally Posted by _RIP_
Alright - point taken, soon ok.
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Old Sep 8, 2006 | 08:14 AM
  #1925  
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Snafu site is down today. Hope its not related to the idiot who was kicked last night.
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Old Sep 8, 2006 | 09:42 AM
  #1926  
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Originally Posted by andys
Snafu site is down today. Hope its not related to the idiot who was kicked last night.

Really must learn to read all the script that comes up on the left

Who? What? Que?
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Old Sep 8, 2006 | 10:51 AM
  #1927  
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we had a muppet kicking up a stink last night - he was voting to kick si as commander and then started banging on about helicopter 'noobs' and got abusive when he was told to shut up and play

No really biggie - you get idiots everywhere

Anyway - enough of that... I was very pleased with myself last night getting you with a one shot kill from half way across the map! Sniper duel or what?

Me getting you with the knife kill was lucky - you need to remember to lay claymores down - I got a few people last night with strategically placed ones near flags

Oh, and apologies to all.. I was in a foul mood for most of last night. Work was a complete pain yesterday which did not leave me in the best of humours. Still I did get to save the day in Wake Island... last man standing and I managed to capture a flag Pity we lost the airfield - I was having a WHALE of a time in the air!
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Old Sep 8, 2006 | 06:25 PM
  #1928  
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anyone on later tonight?
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Old Sep 12, 2006 | 02:22 AM
  #1929  
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Originally Posted by DrEvil
cheers the full patch worked with out a glitch
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Old Sep 12, 2006 | 09:20 AM
  #1930  
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badcompany - excellent, very pleased you didn't have any grief this time matey
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Old Sep 12, 2006 | 02:02 PM
  #1931  
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Does seem remarkably stable compared to previous releases. Wonder where the catch is...?
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Old Sep 12, 2006 | 02:05 PM
  #1932  
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Well... I have seen two server crashes so far...
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Old Sep 12, 2006 | 04:52 PM
  #1933  
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Originally Posted by Kieran_Burns
Well... I have seen two server crashes so far...
Knew there had to be something wrong with it!
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Old Sep 12, 2006 | 06:57 PM
  #1934  
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it didn't occur to me until I read this thread that they were post 1.4 crashes - ho hum... at least we got a new map hey?
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Old Sep 13, 2006 | 10:44 PM
  #1935  
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played Road to Jalalabad ..last night ...good map ..robbed 4 hours of my life..
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Old Sep 17, 2006 | 10:46 PM
  #1936  
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from
www.gamespot.com

http://uk.gamespot.com/pc/action/bat...toplay=6157789
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Old Sep 27, 2006 | 12:14 AM
  #1937  
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Rescued from page 4
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Old Sep 27, 2006 | 08:35 AM
  #1938  
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Thanks Sammy

I hope to be back on sometime soon, as mentioned, others things going on at the moment that are preventing me from playing for a while.
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Old Sep 27, 2006 | 08:37 AM
  #1939  
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yeah - we've banned him from the server in an attempt to get into a tank
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Old Sep 27, 2006 | 09:42 AM
  #1940  
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Originally Posted by DrEvil
Thanks Sammy

I hope to be back on sometime soon, as mentioned, others things going on at the moment that are preventing me from playing for a while.
Look forward to seeing you back.

Dave.
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Old Sep 27, 2006 | 10:49 AM
  #1941  
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Thanks Dave
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Old Sep 27, 2006 | 07:44 PM
  #1942  
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bah, been too busy







Playing the BF2142 GM candidate
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Old Sep 28, 2006 | 08:54 AM
  #1943  
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SF tonight

Alex - all problems sorted from last night - thanks
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Old Sep 28, 2006 | 01:45 PM
  #1944  
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Originally Posted by DemonDave
SF tonight

Alex - all problems sorted from last night - thanks
Good to hear - play nice tonight chaps
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Old Sep 28, 2006 | 02:08 PM
  #1945  
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Originally Posted by DemonDave
SF tonight

Alex - all problems sorted from last night - thanks
SF??? I don't want to play SF??? Why the **** are we playing that **** again????

























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Old Sep 28, 2006 | 02:08 PM
  #1946  
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Originally Posted by DrEvil
Good to hear - play nice tonight chaps
Never!!!!
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Old Oct 1, 2006 | 07:40 PM
  #1947  
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Paa! Page 2
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Old Oct 2, 2006 | 11:01 AM
  #1948  
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Might be able to make a guest appearance on Tuesday night
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Old Oct 2, 2006 | 11:30 AM
  #1949  
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Better hide all the tanks then
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Old Oct 2, 2006 | 11:38 AM
  #1950  
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Originally Posted by DrEvil
Might be able to make a guest appearance on Tuesday night
note for self -get into aircraft on Tuesday....
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