Unreal Tournament get together
#4
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Well realistically nothing is going to happen until the fat man in a red coat has been and gone.
What I would suggest is that at the agreed time, we find a server which has no-one on it, let me know and I'll post the server name etc on a web page somewhere.
If anyone has any other ideas about how to go about this let me know cos I'm no UT expert... just a damn fine shot from 200ft with a sniper rifle
What I would suggest is that at the agreed time, we find a server which has no-one on it, let me know and I'll post the server name etc on a web page somewhere.
If anyone has any other ideas about how to go about this let me know cos I'm no UT expert... just a damn fine shot from 200ft with a sniper rifle
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Are we talking about playing the full version or the cheapskate tightwad demo version ?
I'll be well up for anything on the Demo version especially InstaGib Capture the Flag...
Great idea Lee!
I'll be well up for anything on the Demo version especially InstaGib Capture the Flag...
Great idea Lee!
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#11
A few of us at work are thinking about buying a dedicated box to put on our leased line for a private UT / Quake server.
We were going to split the cost between each of us and have our own server to make finding each other easier.
Anyone else interested in this idea? Obviously, the more people who are in, the cheaper it gets. We are going to try to setup a test box some people can test the speed / ping from home before buying anything (my ping from home to our router is 40ms).
Cheers,
Chris.
[This message has been edited by ChrisB (edited 27 December 2000).]
We were going to split the cost between each of us and have our own server to make finding each other easier.
Anyone else interested in this idea? Obviously, the more people who are in, the cheaper it gets. We are going to try to setup a test box some people can test the speed / ping from home before buying anything (my ping from home to our router is 40ms).
Cheers,
Chris.
[This message has been edited by ChrisB (edited 27 December 2000).]
#14
I'm up for a quick blast. Just lemmie know the dates and times. Sat Eve's are bad nights for me but Tues is better.
I think UT is fairly kind on networks but one thing to be aware of is your phone bill if you are playing it a lot. You could always use this server as a counterstrike, half life or other such games server if there's enough room. Hey, maybe even multiplayer racing games?
[This message has been edited by Neil Smalley (edited 29 December 2000).]
I think UT is fairly kind on networks but one thing to be aware of is your phone bill if you are playing it a lot. You could always use this server as a counterstrike, half life or other such games server if there's enough room. Hey, maybe even multiplayer racing games?
[This message has been edited by Neil Smalley (edited 29 December 2000).]
#15
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Sounds good, but will this work with the demo version ?
Also, I assume that we would all need to be on the same version of the software. 3.48 seems to be the demo version currently available.
How about this weekend, it being a long one and all ...
Andrew.
MY99 DBM 5 door + SS backbox.
Also, I assume that we would all need to be on the same version of the software. 3.48 seems to be the demo version currently available.
How about this weekend, it being a long one and all ...
Andrew.
MY99 DBM 5 door + SS backbox.
#16
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OK
having tried to arrange a simple (you would think) get together of 3 people that was difficult enough ! (What with the masses of server names etc etc)
So.. we now have a dedicated unreal server just for our exclusive use courtesy of yours truly. Makes life dead easy cos all you do is go to the Multiplayer menu, click on "Open Location" and bung in unreal.siwd.net (password protected of course!)
So the next step is to see what sort of cost this is going to knock up (in terms of network usage)
I was thinking of having a get together at an arranged time, saturday evening would be cool but some of you might be worktime blasters
let me know.
having tried to arrange a simple (you would think) get together of 3 people that was difficult enough ! (What with the masses of server names etc etc)
So.. we now have a dedicated unreal server just for our exclusive use courtesy of yours truly. Makes life dead easy cos all you do is go to the Multiplayer menu, click on "Open Location" and bung in unreal.siwd.net (password protected of course!)
So the next step is to see what sort of cost this is going to knock up (in terms of network usage)
I was thinking of having a get together at an arranged time, saturday evening would be cool but some of you might be worktime blasters
let me know.
#19
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Got some new kit going to telehouse v.soon.
Then I'll let the UT server run all the time
No problems with patches and with about 8 players a 0.9% cpu load nice.
Then I'll let the UT server run all the time
No problems with patches and with about 8 players a 0.9% cpu load nice.
#23
Smeg, missed it again
Lee, hows about more notice next time!?
Or maybe we could have an email list of all interested parties? I checked my mail and scoobynet about 7 last night, but missed this post
robski
Lee, hows about more notice next time!?
Or maybe we could have an email list of all interested parties? I checked my mail and scoobynet about 7 last night, but missed this post
robski
#26
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This wednesday at 7:30 PM onwards.
unreal.siwd.net is the server we will be using. Before 7:30 it won't work as I have to stoke the boiler and fire up the beast
I'll email everyone who's shown an interest !
unreal.siwd.net is the server we will be using. Before 7:30 it won't work as I have to stoke the boiler and fire up the beast
I'll email everyone who's shown an interest !
#30
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Once you've connected to the server, use the Talk function (press T) to send a message to everyone.
funniest comment last night was getting back to base and "Doh! we seem to be missing one flag"
funniest comment last night was getting back to base and "Doh! we seem to be missing one flag"