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Old 08 May 2005, 09:47 AM
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Cool The Xbox 360 Thread

A few more pics in case anyone hadn't seen them . . . . .

The console and accessories . . .


The controller . . .


The media centre remote . . . . .


Skinable power button . . .
Old 08 May 2005, 09:51 AM
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wah
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Hadn't seen those cheers for that Dunk
Old 08 May 2005, 10:00 AM
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Looks nice to me, has a retro feel about it with the contrasting light and dark materials.

If you look at the top of the console you'll see the add-on HDD, must be a 2.5" drive, plus of course a webcam and new headset

Can't wait !
Old 08 May 2005, 10:48 AM
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Yeah I had seen the HDD already on a earlier piccy, can't wait myself just toying with the idea of getting rid of my PSP !!!
Old 08 May 2005, 11:40 AM
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Looks like the controller has an integral communicator ? from the second picture and it points towards you ..... genius ...... who would have thought pointing the connections for a headset away from the player was a bad idea

Can't wait for the new Box. I'll be down for a release day model
Old 08 May 2005, 11:45 AM
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Good old release day prices are great been there done that Oh so many times
Old 08 May 2005, 11:51 AM
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Apparently MTV have also let slip that a November launch is on the cards
Old 08 May 2005, 12:11 PM
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Been known for a while that, just need to fund it now he he, deffo looks like the PSP has to go
Old 08 May 2005, 01:22 PM
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November eh?
Gives me time to save

Any projections on cost?

What about <ahem> modding/bakcwards compatability?

Dan
Old 08 May 2005, 01:35 PM
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Rumors I have heard for cost have been between $250 - $300 USD, as for backwards compatability heard you will req. to have the HDD for this but it was on the cards
Old 08 May 2005, 03:41 PM
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Why does the PSP have to go ?

Just buy them all !!
Old 08 May 2005, 03:52 PM
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just recently lost my job m8 so no chance anyway it's on Ebay as we speak lol !!!
Old 10 May 2005, 07:23 AM
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The controller, the camera, the headset, the camera, and even the console itself...there have been a lot of Xbox 360 leaks so far.

Now, it seems a full list of Xbox 360 specs and Xbox Live details has been leaked. This list comes from a thread on the Team Xbox forums (the thread has since been deleted), and the TXB poster originally got it from another un-named forum.


2 types of Xbox Live:
Xbox Live Silver (no subscription required)
Xbox Live Gold (subscription benefits)

Features for Gold service
(S) Also for Silver
(O) Also for Offline

- Seamless transition to Xbox Live account from Xbox to Xbox 360
- Access to MMOs (additional fees may apply) (S)
- Free Xbox Live weekends (S)
- Multiplayer online gameplay
- Avatar for gamer profile(S)(O)
- Motto for gamer profile (S)(O)
- Personalized look for Xbox System Guide (S)(O)
- Offline achievments (S)(O)
- Online achievements (S)
- Access to other players' Gamer cards via Live (S)
- Cumulative gamer score (S)(O)
- Location/language profile (S)(O)
- Reputation (S)
- Enahnced matchmaking using above
- Skill level matchmaking
- Gameplay style profile (casual, competitive, etc.)
- Recent players list (S)
- Free and premium download game content(S)
- Free and premium downloadable movies, music, tv (S)
- Downloadable demos/trailers (S)
- Microtransactions (S)
- Custom playlist in every game (S)(O)
- Play music from portable devices (S)(O)
- View images from digital camera (S)(O)
- Strem media from Windows XP (S)(O)
- Interactive screen savers (S)(O)
- Track info for CDs (S) (O)
- Communication with voice, video or text (S)

The Hardware:
1. Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom, CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD
2. All games supported at 16:9, 720p and 1080i, anti-aliasing
3. Customizable face plates to change appearance
4. 3 USB 2.0 ports
5. Support for 4 wireless controllers
6. Detachable 20GB drive
7. Wi-Fi ready

Custom IBM PowerPC-based CPU
- 3 symmetrical cores at 3.2 GHz each
- 2 hardware threads per core
- 1 VMX-128 vector unit per core
- 1 MB L2 cache

CPU Game Math Performance
- 9 billion dots per second

Custom ATI Graphics Processor
- 500 MNz
- 10 MB embedded DRAM
- 48-way parallel floating-point shader pipelines
- unified shader architecture

Memory
-512 MB GDDR3 RAM
- 700 MNz DDR

Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s frontside bus

Audio
- Mulitchannel surround sond output
- Supports 48khz 16-bit audio
- 320 independent decompression channels
- 32 bit processing
- 256+ audio channels


To sum up the important stuff regarding XBL:

There will be two versions of Xbox Live. Silver is free (everyone gets it), and Gold is a paid subscription, like the current XBL. It looks like Xbox Live will be free on the weekends for everyone; Gold members will get it all the time, obviously. Current Xbox Live accounts will carry over to the 360 and become Gold Xbox Live accounts. Both Gold and Silver members will be able to download demos, trailers, and other content through XBL.

This info seems pretty legit, and some insiders have confirmed that this is indeed a real leak. At this rate, you have to wonder if Microsoft will have anything left to reveal at the MTV unveiling on May 12
Old 10 May 2005, 11:13 AM
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yes yes usb 2.0 ports mean 360 + DFP
Old 10 May 2005, 11:22 AM
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Very nice indeed.

Although I do think that the console looks like someone's sat on it! Although it looks like this one will actually fit under my telly
Old 12 May 2005, 08:05 AM
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For the first time, at this year's E3 Microsoft will reveal a prototype of the universal gaming controller. Designed for use on Windows-based PCs and the Xbox 360, the controller will allow gamers to enjoy a consistent playing experience across Microsoft's gaming platforms.

"The universal gaming controller will provide a Windows controller standard that helps game developers bring different genres -- such as racing, sports and action/adventure -- to the Windows platform more easily," said Chris Donahue, group manager of Windows Graphics and Gaming Technologies at Microsoft. "Gamers will have more playing options with a familiar, versatile and well-designed gamepad-style controller."
Old 12 May 2005, 02:57 PM
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thanks for all of this Dunk



another great scoobynet informa thread!

Ads


saving for mine as we speak.


roll on tomorow for forza!
Old 12 May 2005, 03:14 PM
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Glad you find it useful Can't take credit for any of the info, its just C&P'd from other sites, but nice to keep it all on one place.
Old 13 May 2005, 01:19 AM
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Scans of the danish magazine 'Game Reactor' have been leaked on the internet exposing the Xbox360 (even more). It's once again a proof the earlier leaked images of the console, controller and logo and customizeable face plates were all real. It also confirms the silver/gold Xbox Live and full specs of the Xbox360 (incl. the 20gb HD, WiFi and the free silver Xbox Live account!) leaked 2days ago.
Few more details tell us the doublelayer-DVD (DVD9) player will have a 12x speed and it confirms the ourcolony mem. card image that the default memory card will be atleast 64MB. The machine will have a polygon-capacity of 500 million-a-second and a shading-capacity of 48 billion-shadings-a-second.
The article says the console should be released within the next 6 months in USA/CAN and in Europe only 7-10 days later. Japan will get the Xbox360 in December 2005. Microsoft will release the console with probably around 10-16 games ready and 40 titles within the first 6months. Halo 3 is confirmed aswell, should be released within 1year. The price of the Xbox360 won't be confirmed before October or November.
Other nice details (thx to the danish people in our forum for translating!):
* The Xbox360 will not run at full power when watching movie DVDs so the console will make less noise. (depending on what you are doing 2 fans will automatically be turned on or off)
* XboxLive will be completely integrated in the console.
* The controllers will have the rumble feature.
* You can transfer data from your iPod and digital camera and share your pictures with other Xbox Live members.
* It will have Media Center Extender functionality.
* The 'Xbox360 Logo button' (called 'Ring of light'), will allow you to switch between your game and Xbox Live. If you received an Xbox Live messages, the logo will light up. It will also indicate which port/channel-number your controller is using.
* You'll be able to use the Xbox360 for video-chatting with the webcam spotted in this picture. It will have a resolution of 1280.
* The controller is similar to the Xbox S-controller, just slightly smaller. The black and white buttons have been moved to the shoulders of the controller. You can charge the controller batteries by connecting the controller via USB-cable with your Xbox360. You can also use simple retail batteries (2x AA-batteries).

Also don't forget to watch the Xbox360 unveiling show tonight at 9:30pm on MTV for our US visitors and 12:30am on CTV for our Canadian visitors. European countries will get the show tomorrow (13th) on their local MTV channel (see TV schedule), but it'll probably be all over the internet before that.
Old 13 May 2005, 09:18 AM
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Don't know what this forum would do without you DJ Dunk. You always put up great info and other stuff. They should make you a mod of this forum.
Old 13 May 2005, 09:33 AM
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Yep - nice one.

Is it definately backwards compatible?

Also any idea's if there's a digital audio out "out of the box"?

Just wondering if I can use the thing as a replacement for my ageing Multi region dvd and use it to play music from the hdd.
Old 13 May 2005, 11:30 AM
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no AVI compatibility?
Old 13 May 2005, 11:38 AM
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http://www.xbox360.com/
Old 13 May 2005, 12:25 PM
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http://bbs.scoobynet.co.uk/showthread.php?t=426636

Sorry should have put this in here.
Old 13 May 2005, 01:44 PM
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The official Microsoft press release:

NEW YORK — May 12, 2005 — Celebrating the dawn of a new era in entertainment, millions of game fanatics around the globe came together tonight for the televised unveiling of the Xbox 360™ future-generation game and entertainment system from Microsoft. An audience of millions watched "MTV Presents: The Next-Generation Xbox Revealed" as celebrities, professional athletes, musicians and Xbox officials took the wraps off the much-anticipated system, ending months of intense speculation and satiating consumers worldwide.
The new Xbox 360 system places players at the center of powerful next-generation games and entertainment experiences. The elegant design features a breakthrough wireless controller and an array of Faces, interchangeable faceplates that let gamers personalize their console. The unveiling spotlighted some of the groundbreaking games in development for the new Xbox 360 system, advancements for the Xbox Live™ service — the only unified console gaming service— and new digital media experiences that only Xbox 360 can deliver.
"With the first generation of Xbox, our ambition was to change the way people think about video games," said Robbie Bach, chief Xbox officer at Microsoft. "Starting today with Xbox 360, our ambition is to transform the way people play games and have fun."
Xbox 360 will unleash the greatest game lineup in the history of video games when it launches in North America, Europe and Japan this Christmas holiday. The games that captured the color, drama and fun of high-definition gameplay at the MTV unveiling included 2K Sports' "NBA 2K6"; Activision Publishing Inc.'s "Call of Duty® 2" and "Tony Hawk's American Wasteland™", along with id Software's "QUAKE 4™"; Electronic Arts' "Madden NFL 06," "Need for Speed™ Most Wanted" and "Tiger Woods PGA TOUR® 06"; Majesco Entertainment's "The Darkness"; Microsoft Game Studios' "Perfect Dark: Zero™," "Kameo™: Elements of Power™," "Project Gotham Racing™ 3" and "Gears of War"; THQ Inc.'s "Saint's Row"; and Ubisoft Entertainment's "Ghost Recon 3."
The Platform and Partners Power the Portfolio
Xbox 360 ignites a new era of digital entertainment that is always connected, always personalized and always in high definition. It is the only system designed with a singular platform vision that combines the most-powerful hardware with intelligent software and services advancements.
Every Xbox 360 game is designed for high-definition, wide-screen televisions. Regardless of the television Xbox 360 connects to, gamers will experience smooth, cinematic experiences that far exceed anything they've seen or felt in games before. And these experiences are never more than a click away. The Xbox Guide Button is the launch pad that connects gamers to their games, friends and music from the wireless controller.
With more than one teraflop of system-floating point performance, a three-core PowerPC-based CPU for the most-advanced artificial intelligence and physics processing, a custom ATI graphics processor, and more than 512 MB of memory for the ultimate in visual fidelity, the Xbox 360 hardware is a perfect blend of power, elegance and balance. Xbox 360 also features software so smart it remembers what gamers have achieved, continually evolving and enhancing the game experience. When the system is combined with unrivaled Microsoft® XNA™ software development tools, game creators can produce truly believable, thriving worlds.
Fabled game studios such as BioWare Corp., Bizarre Creations Ltd., Bungie Studios and Rare Ltd., as well as legendary Japanese game creators Hironobu Sakaguchi, Tetsuya Mizuguchi, and Yoshiki Okamoto, are harnessing the powerful Xbox 360 platform to create exclusive games for Microsoft Game Studios. Equally commanding, game-changing publishers such as 2K Games, Activision Publishing Inc., Capcom Co. Ltd., Electronic Arts, Tecmo Inc., Namco Hometek Inc., Rockstar Games, SEGA of America Inc., THQ and Ubisoft Entertainment — just to name a few — are flocking to Xbox 360.
"Xbox 360 marks the beginning of a renaissance in video games," said Don Mattrick, president of Worldwide Studios for Electronic Arts. "The unbelievable Xbox 360 games in development at Electronic Arts will accelerate the industry's mission to make video games the pre-eminent form of all entertainment."
"With Xbox 360, a new chapter in video game history is being written," said Kathy Vrabeck, president of Activision Publishing. "The platform liberates us to achieve new levels of graphics and gameplay so our audiences connect emotionally with more riveting stories, more believable characters and more open, living worlds."

Xbox Live: New Levels of Service Get Everyone in the Game
Connect Xbox 360 to a broadband connection and get instant access to Xbox Live Silver, available for no monthly service charge with an Xbox 360 system. Players can express their digital identity through their Gamer Profile; connect with friends anytime, anywhere through Xbox Live voice chat; send and receive text and voice message; and access Xbox Live Marketplace to download demos and trailers along with new game levels, maps, weapons, vehicles, skins, classic arcade and card and board games, community-created content, and more to the detachable Xbox 360 hard drive — all right out of the box at no extra cost. Composed of user-generated information such as Achievements (rewards players have earned in games), Gamerzone (style of play), and a custom-created Gamertile (a visual icon to represent the gamer online), the Gamer Profile makes it easy to connect with the Xbox Live community.
Gamers who subscribe to the premium service, Xbox Live Gold, can experience the thrill of multiplayer online gameplay. Gamer Profiles will provide a foundation for intelligent matchmaking, so players of similar skill levels and interests can quickly and easily connect, and the Xbox Live Camera peripheral will let gamers add their faces into games and see their friends while they play. Other Xbox Live Gold features for premium members include video messaging; online tournaments and ladders; and exclusive, original programming such as playing with celebrities online and joining sponsored tournaments to win prizes. And all Xbox 360 owners new to Xbox Live will kick-start their experience with a free month of the full subscription service, which will let them experience the full power of Xbox Live.

Unlock a New World of Digital Entertainment
With Xbox 360, gamers are always on. At its core, Xbox 360 is an amazing game machine with a wide selection of titles. But it is also an entertainment system that lets people power new experiences. Every Xbox 360 system has built-in progressive-scan DVD movie, CD music and photo playback support. The integration of Xbox Live into the system lets players receive game invitations from friends while they're watching movies or listening to music. And every MP3 player, digital camera and Windows® XP-based PC with a Universal Serial Bus (USB) 2.0 port can plug right into an Xbox 360 system to stream music and photos.
In addition, with built-in Media Center Extender functionality in every system, Xbox 360 players can access recorded TV and digital movies, music, video and photos stored on Windows XP Media Center Edition 2005-based PCs through any Xbox 360 system in the house.
Xbox 360 also opens the door to incredible, new high-definition entertainment. In addition to optimizing all Xbox 360 games for high definition, Xbox 360 will stream high-definition TV and movies stored on Media Center PCs starting this holiday season. As high-definition entertainment becomes more pervasive, Microsoft will offer more ways to experience HDTV and movies in any room in the house, any way people want it. Whether it's by the dropping of an optical disc in a drive, streaming to Xbox 360, or through broadband distribution, Xbox 360 will let players choose how to light up their high-definition content.
"Xbox 360 is a revolution that promises to ignite new levels of creativity, community and competition," Bach said. "Tonight's unveiling is a signal to the world that the next generation of gaming is here."
Old 13 May 2005, 01:45 PM
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First official Info - Xbox 360 Watercooled!
>> The MTV show 'Xbox360 Unveiling Show' goes life on MTV USA in about 30mins (update: Show is already over now (USA/CAN)) ... but the teams at the Alternate Reality Game OurColony.net get the 'premiere'. The first official Xbox360 is out - and it confirms pretty much everything we knew so far, the 'Xbox360' name, the Xbox360 logo, the wireless cotrollers, the specs, the skinnable front plates, the look and design of the console, contoller and much more.
What's unexpected: Watercooled CPUs! When you thought that leaks would have told you everything there is to know, think again
Old 13 May 2005, 03:47 PM
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It's strangly quiet on the Sony front.

either;
a) PS3's specs are p!ss poor or
b) they're laughing their socks off waiting to unveil a monster...

let battle commence - should be one hell of a console war this one...
Old 13 May 2005, 06:42 PM
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Xbox 360 Lightsynth: The Neon platform
>> From games.slashdot.org
Renowned digital artist Jeff Minter of Llamasoft has created a new lightsynth that will be built into the Xbox 360. More information on the console's music player is available from Microsoft.
From the post: "I believe it finally begins to achieve the potential that I saw all those years ago when I first made Psychedelia... and I am happier with it than I have ever been with anything I've created in my entire career.
And we got it into the firmware again... Microsoft firmware. Of the Xbox360 for goat's sake. At last... after more than 20 years' work, one of my lightsynths is going to reach a decent sized audience. Millions and millions..."
A bit more info from llamasoft.co.uk:
"Neon is Llamasoft's latest and most breathtaking light synthesiser. Capable of generating anything from soothing ambient swirls to strobing multicolour explosions, it's infinitely configurable thanks to its modular nature, and always stunning to look at.
Neon can run purely off audio input or from up to four joypads, each controlling a different display element with incredible ease and precision and generating hypnotic, multi-layered end results that are way ahead of every other piece of audio visualisation software available.
A version of Neon comes built into Microsoft's Xbox 360, on sale toward the end of the year."

For a glimpse of Neon in action, view the available screenshots or download the teaser trailers
Old 13 May 2005, 06:46 PM
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Xbox360 Official press release, Xbox360.com, MTV show and more official Info!
>> The official Xbox 360 website went live: www.xbox360.com. Check out the close-up and multi-angle view of the Xbox360 console and controller!
Certainly go check the Fact Sheet and Peripherals Details. Interesting is that Microsoft doesn't give any exact release date, they just state 'Availability: Holiday 2005' on their website. In Japan, that apparently got their 'own' unveiling by Microsoft Japan's Yoshihiro Maruyama in Tokyo, the Xbox360 is expected to launch in December 2005, after the US and EU launch.
Microsoft also doesn't tell if the Xbox360 will be backwards-compatible... but our previous news post about the ourcolony.net video gives hope it will be backwards-compatible after all.
Also check out TeamXbox's full coverage - Taking a Spin with the Xbox 360:
* Xbox 360: Pulling Back the Curtain – the story behind Microsoft’s upcoming console.
* Xbox 360 Dissected – all the official specifications and other techno-speak.
* Xbox 360 System Specifications – a quick reference table of the Xbox 360’s specs.
* The Xbox 360 Software and Services Features – a reference table of Xbox Live and more.
Other interesting coverages: GameSpot, TomsHardware, IGN, GameInformer, Xbox.com, Anandtech, 1UP, GameSpy.
A very short overview of the highlights is available from Associated Press on forbes.com.
Some screenshots/videos of Xbox360 games: Test Drive: Unlimited, Perfect Dark Zero, Full Auto, Tom Clancy's Ghost Recon 3, Xbox Guide, ...
Engadget.com, GamesFirst and IGN have coverage of the MTV show. Engadget has lots of pictures for those who missed it or didn't see it yet.
You can discuss the Xbox 360 on our Xbox 360 forums!
More Pictures of the Xbox360: here[xbox360.com], here[teamxbox.com] and some posters here.

The specs are the same as those leaked a few days ago, but I'll post them once more. The specs could not be 100% final as Microsoft adds this below the specifications on their website: "this fact sheet relates to a prerelease product that may be substantially modified before its first commercial release". Anyway, here they are:
Custom IBM PowerPC-based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9 billion dot product operations per second
Custom ATI Graphics Processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB of GDDR3 RAM
* 700 MHz of DDR
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 teraflop
Storage
* Detachable and upgradeable 20GB hard drive
* 12x dual-layer DVD-ROM
* Memory Unit support starting at 64 MB
I/O
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b, and 802.11g
* Video camera ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD • Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
* Ability to rip music to the Xbox 360 hard drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers
High-Definition Game Support
* All games supported at 16:9, 720p, and 1080i, anti-aliasing
* Standard-definition and high-definition video output supported
Audio
* Multi-channel surround sound output
* Supports 48KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* Over 256 audio channels
System Orientation
* Stands vertically or horizontally
Customizable Face Plates
* Interchangeable to personalize the console
Check out more facts on xbox.com.

Last edited by DJ Dunk; 13 May 2005 at 06:48 PM.


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