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Old Mar 3, 2008 | 12:48 PM
  #31  
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From: Manchester 360 Gamertag: WHM Odyssey
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Same here.

M4 Carbine, Stopping power, red dot sight = Owned
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Old Mar 3, 2008 | 12:50 PM
  #32  
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As Pete said really.

I always stick stopping power on all weapons except the LMGs and use sleight of hand (faster reloading).
If you use a shotgun (and are trying to get the Gold one) on some of the compact levels then it has it's use.
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Old Mar 3, 2008 | 12:53 PM
  #33  
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Originally Posted by Mr.Manchester
Same here.

M4 Carbine, Stopping power, red dot sight = Owned
tbh any assault weapon and the above combo = Owned

Playing last night as a sniper (so i scavenge a rapid fire weapon just in case of close combat) and the amount of people who put the ACOG scope on smgs (and anything) is laughable
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Old Mar 3, 2008 | 01:32 PM
  #34  
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Originally Posted by PeteBrant
Well it a trad eoff - If you use Juggernaut, then you can't use slight of hand, or stopping power or any of the other second tier perks.

Personally I never touch it - I think that stopping power is a far more effective perk.
Plus it lights you up with a big red cross, it gives me something to aim at!
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Old Mar 3, 2008 | 11:47 PM
  #35  
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im only ranked around 18 i think?

not really got many goodies, but one of my combos is a sniper, with the perk that stops you getting seen on enemy UAV (cant remember what its called)

that one seams quite a good combo, you can just sit and not move and have people walk past you

i made another one up with an assault gun and i think it had one that lets you sprint for longer?

really should start playing this again

probably picked the worst combos ever to be honest
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Old Mar 4, 2008 | 12:56 AM
  #36  
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Originally Posted by Mr.Manchester
New update is out today for it too!







Team Deathmatch

* Map Added to Rotation: Showdown - now available in map rotation.

Mercenary Team Deathmatch

* Brand New Playlists: No Clans / Parties allowed.
* Players who don't want to be matchmade with clans (or people in parties) can team up with fellow lone wolves and play some TDM.

Free-for-All

* Map Added to Rotation: Showdown - now available in map rotation.
* Score Limit Change: 100 Points

Domination

* Map Added to Rotation: Ambush - now available in map rotation.
* Map Added to Rotation: Bloc- now available in map rotation.
* Map Added to Rotation: Pipeline - now availalbe in map rotation.

Ground War

* No changes.

Sabatoge

* Map Added to Rotation: Showdown - now available in map rotation.

Headquarters

* Map Added to Rotation: Ambush - now available in map rotation.
* Map Added to Rotation: Bloc- now available in map rotation.
* Map Added to Rotation: Pipeline - now availalbe in map rotation.

Search and Destroy

* Map Added to Rotation: Showdown - now available in map rotation.

Team Tactical

* Map Added to Rotation: Ambush - now available in map rotation.
* Map Added to Rotation: Bloc- now available in map rotation.
* Map Added to Rotation: Pipeline - now availalbe in map rotation.

Hardcore Team Deathmatch

* Brand New Playlist: 100% Hardcore Team Deathmatch Only
* No longer switched between Hardcore Search and Destroy and Hardcore Team Deathmatch
* Map Added to Rotation: Showdown - now available in map rotation.

Hardcore Search and Destroy

* Brand New Playlist: 100% Hardcore Search and Destroy Only
* No longer switched between Hardcore Search and Destroy and Hardcore Team Deathmatch
* Map Added to Rotation: Showdown - now available in map rotation.

Old School

* Rule Set Change: Free-for-All Only w/ Old School Rules
* Increased Health (slightly)
* No Health Re-gen
* Score Limit Change: 100 points
* Map Added to Rotation: Showdown - now available in map rotation.

Cage Match

* Rule Set Change: No Longer Old School Mode
* 1 v 1: Normal Rules
* Map Added to Rotation: Countdown - now availalbe in map rotation
* Map Added to Rotation: District - now available in map rotation

Oldcore

* Playlist Removed

Team Objective

* Playlist Removed
* All gametypes included now available individually.

Upcoming Patch Updates (Seperate from above Playlist changes):

Addition of Host Migration

* If Host of lobby leaves, all players will be deposited back to the lobby where next best host will be selected before new game restarts. Players will no longer be kicked out of game entirely.

Improved Network Performance For Larger Games

* 18 player games now require more bandwidth to host, resulting in smoother performance for players.

Optimized Server Selection for First Match

* Server selection is now optimized to select best bandwidth servers associated by LSP.

Updated Spectator "Chase Cam"

* Change Spectator Mode: Switch between First Person and Third Person.
* 360 Degree rotation around character you're spectating.

Fixed "Playlist Older Than Host" Error

* Player will no longer get error when entering games.

Optimized Corrupt Create-a-Class Handling

* Players will no longer be kicked from game when their create-a-class data is corrupted.

Added Kill Cam To Everything

* Kill Cam view Added: Air Strike Bombs (Follows bomb from plane to target)
* Kill Cam view Added: Grenades (Follows frag from hand to ground, then rotates to view target)
* Kill Cam view Added: RPGs (Follows RPG from launch to target)
* Kill Cam view Added: M203 Rounds (Follows round from launcher to target)
* Kill Cam view Added: Claymores (Views from behind claymore until explosion)
* Kill Cam view Added: C4 Packs (View from pack rotating to watch target)
* Kill Cam view Added: Martrdom (View from grenade rotating to watch target)

Optimized Old School Experience

* Added Unlimited Sprint
* Doubled Magazine Size
* Added Ragdoll Cam

Additional Start Spawn Locations in All Maps

* Added a minimum of 9 extra start spawns on each side of all maps.

Optimized Sniper Rifle / ACOG Scope Accuracy

* Sniper Rifles and ACOG scope accuracy improved due to fix.

Fixed Weapon Sprint Bug

* Bug which gave players more sprint when using particular weapons.

i wondered what was going on with the kill cam i thought i was tripping :P
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Old Mar 4, 2008 | 01:12 AM
  #37  
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TBH when you start out - use the noob tube for easy rank up points then once you unlock some decent guns - never use it ever again like already said martydom normally ends up killing your own team

I use the Mp5 with 3 nades and stopping power + dead silence for the sneeky knife approach

Also Shipment should be deleted unless its less then 8 players as its a spam fest
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Old Mar 4, 2008 | 04:14 PM
  #38  
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shipment is the map that I hate the most. No fun nade spamming map
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Old Mar 4, 2008 | 07:33 PM
  #39  
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From: Manchester 360 Gamertag: WHM Odyssey
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Just entered my 9th prestige today!
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Old Mar 5, 2008 | 10:47 AM
  #40  
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From: Dunfermline,Fife Xbox/PS3 Gamertag: RB5black
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so is that the last time round the block on the prestige levels ?

I'm getting a bit better at this game now. 21% accuracy but I'm still a bit run and gun from the halo days. Must calm down.
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Old Mar 5, 2008 | 11:37 AM
  #41  
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Think there is 10 symbols so you'd actually do lvl 55 11 times by the time you maxed out, I'm on my 5th symbol now at lvl 52, 10 days play time
My wife thinks I've left her.
K/D ratio is 1.8 now which I think is not bad as I don't avoid any of the action.
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Old Mar 5, 2008 | 12:17 PM
  #42  
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I'm on my way up with K/D back at 1 now with my learner start status. SO should have it up to the 1.1/1.2 by end of play today
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Old Mar 5, 2008 | 02:36 PM
  #43  
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From: Manchester 360 Gamertag: WHM Odyssey
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Yeah theres 10 prestige modes.

I prestiged yesterday and im on Level 24 i think.
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