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First Real Modchip For The Xbox360

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Old 22 June 2006, 12:11 PM
  #31  
TopBanana
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Is this even confirmed yet?
Old 22 June 2006, 12:14 PM
  #32  
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Originally Posted by Iain Young
Excellent news for the software industry....NOT
Yeah, poor buggers. Wish my industry was worth more than cinema and DVD sales combined !

Disclaimer - piracy is wrong, naughty, illegal, provides weapons for terrorists, kills puppies, molests children, funds the drug trade and lessens programmers chances of having two Ferraris. So don't do it. Toe the line, conform, and pay for the same crap regurgitated games with jazzed up graphics that we've all been doing for years
Old 22 June 2006, 12:22 PM
  #33  
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Originally Posted by TopBanana
Is this even confirmed yet?
Hello

Well, it's here: http://www.modchipman.com/devilmod-3...ip-p-1049.html and in stock.



So I guess it is confirmed?

Steve
Old 22 June 2006, 12:48 PM
  #34  
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Originally Posted by boxst
Hello

Well, it's here: http://www.modchipman.com/devilmod-3...ip-p-1049.html and in stock.
Why hello

Isn't that something else? I think it's the DVD firmware hack which is likely not to work for long apparently.
Old 22 June 2006, 01:31 PM
  #36  
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Originally Posted by MJW
Yeah, poor buggers. Wish my industry was worth more than cinema and DVD sales combined !
Your average computer game can take many years to develop, and cost many millions, (some recent games have had bigger development budgets than some motion pictures). The software developers see very little of the final revenue. The more rampant software piracy becomes, the less money will get to the developers / software houses, and so you will gradually see less and less innovation.

You can already see this happening in large companies like EA, who just chuck out the same old stuff over and over again.

Software developers, aritsts etc, don't actually get paid a great deal of money for what they do (unless you've already been in the business for a good few years). The retail trade and publishers get most of it...
Old 22 June 2006, 01:34 PM
  #37  
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Originally Posted by boxst
Hello

Well, it's here: http://www.modchipman.com/devilmod-3...ip-p-1049.html and in stock.



So I guess it is confirmed?

Steve
Thats not the same chip and does not autodetect the media type. The real one is not yet on sale.
Old 22 June 2006, 01:43 PM
  #38  
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Originally Posted by Iain Young
Your average computer game can take many years to develop, and cost many millions, (some recent games have had bigger development budgets than some motion pictures). The software developers see very little of the final revenue. The more rampant software piracy becomes, the less money will get to the developers / software houses, and so you will gradually see less and less innovation.

You can already see this happening in large companies like EA, who just chuck out the same old stuff over and over again.

Software developers, aritsts etc, don't actually get paid a great deal of money for what they do (unless you've already been in the business for a good few years). The retail trade and publishers get most of it...
Altho I don't condone piracy I do however know people in the industry and believe me they do see a lot of royaltes, they do own 1million pound houses with 2-3 cars in the garage.

Games (good games anyway) usually go Gold before they are released because the figures are based on pre-sales (pre orders) from retailers, the software guys are paid on these sales whether the shop sells them or not.

Most people who play a pirated game would probably of not bought it in the first place, it's like the argument that discreet loose billions of £ a year because people pirate 3d Studio, but how many home users would actually pay £3500 for 3D Studio?.
Old 22 June 2006, 01:58 PM
  #39  
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Originally Posted by bob269
Altho I don't condone piracy I do however know people in the industry and believe me they do see a lot of royaltes, they do own 1million pound houses with 2-3 cars in the garage.
Who? I work in the industry and I don't know anyone like that. Average starting salary for a graduate is £19-24k, and that's with a 1st class hons degree in computer science. If it's possible to own a million pound house and multiple cars on that salary, then could you let me know how?

Most people who play a pirated game would probably of not bought it in the first place, it's like the argument that discreet loose billions of £ a year because people pirate 3d Studio, but how many home users would actually pay £3500 for 3D Studio?.
I did, (well in fact I went the Lightwave route, but it's the same idea ).

Whether they would have bought the software or not is irrelevant. That's total guesswork and can't bve proven either way. It's just an excuse to try and jusity something that is plainly illegal.

You could argue just as easily that if there was no software piracy, the software publishers would sell a lot more stuff, and so the prices would come down. Again this might or might not happen. There's no way to prove it either way.
Old 22 June 2006, 02:01 PM
  #40  
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...besides, ignoring the monetary side of things...

If the modification is undetectable by live, and allows you to play pirated games on live, then what's to stop people using cheats etc to gain an unfair advantage? It will kill the online gaming community. Doesn't sound like a good thing to me...
Old 22 June 2006, 02:02 PM
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Old 22 June 2006, 02:08 PM
  #42  
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Originally Posted by Iain Young
...besides, ignoring the monetary side of things...

If the modification is undetectable by live, and allows you to play pirated games on live, then what's to stop people using cheats etc to gain an unfair advantage? It will kill the online gaming community. Doesn't sound like a good thing to me...
The same way they stop cheating on online PC gaming. Anti-cheat software running on the servers.
Old 22 June 2006, 02:13 PM
  #43  
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Originally Posted by bob269
The same way they stop cheating on online PC gaming. Anti-cheat software running on the servers.
Which in my experience doesn't actually work very well. One of the reasons I've pretty much given up on pc online gaming is the numebr of cheats, (even with punkbuster etc installed)...
Old 22 June 2006, 02:18 PM
  #44  
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Originally Posted by Iain Young
...besides, ignoring the monetary side of things...

If the modification is undetectable by live, and allows you to play pirated games on live, then what's to stop people using cheats etc to gain an unfair advantage? It will kill the online gaming community. Doesn't sound like a good thing to me...
How can they cheat anymore than somebody with an original disk? There is no difference.
Old 22 June 2006, 02:27 PM
  #45  
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Originally Posted by STi wanna Subaru
How can they cheat anymore than somebody with an original disk? There is no difference.
Because with a chipped 360 running a dvdr you could patch the game to give infinite lives etc, where as playing the original game disc you can not, the built in cheats software houses build in to games do not apply/work when playing online games.
Old 22 June 2006, 02:29 PM
  #46  
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Originally Posted by bob269
Because with a chipped 360 running a dvdr you could patch the game to give infinite lives etc, where as playing the original game disc you can not, the built in cheats software houses build in to games do not apply/work when playing online games.
No you cant. not with this mod anyway. You should read up on it first
Old 22 June 2006, 02:30 PM
  #47  
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When you look back to the old days of the amiga and st, you used to get cracked games with menus at the beginning asking you if you wanted infinite lives, invulnerability etc. There's no reason why the same thing couldn't happen with pirated 360 games, especially if the console can't detect the fact that it's not an original disc...
Old 22 June 2006, 03:01 PM
  #48  
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Originally Posted by STi wanna Subaru
No you cant. not with this mod anyway. You should read up on it first
Tell me where it says you cant extract the game iso, hack it / patch it for infinite life etc and burn it to dvdr?

If it does then i stand corrected as I've not read the full article as it doesnt interest me, however the initial quote on the start of this thread mentions nothing of modifying the iso
Old 22 June 2006, 03:34 PM
  #50  
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Originally Posted by **************
Read post 30.
Have the modchip creators confirmed this? I'm no expert but I was under the impression the games would not boot if the boot xbe file was modified hence they couldnt remove the checks from the xbe. However I would of thought you could modify the rest of the code.
Old 22 June 2006, 03:34 PM
  #51  
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That's just with the current version of the mod though. Once the've got the initial hardware bypass working, it should be possible to also fool the security system to think that it is looking at a valid disc. It's only a matter of time till they crack it...
Old 22 June 2006, 03:36 PM
  #52  
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The XBox 360 DVDs content is currently signed by MS so unauthorised files cannot be run, this would also include attempting to modify the files within a game disc. Thats not to say that it can't be done, if they manage to hack the signatures then what bob269 says could well happen.

Mind you, MS are pretty wise after the lessons learned from the XBox, I'd expect them to be well ahead of the game. XBox Live is their domain and they call the shots, I'm not worried about people cheating, they'll be caught one way or another.
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