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Silicon Knights sues Epic over Unreal Engine 3

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Old 20 July 2007, 02:17 PM
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spectrum48k
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Default Silicon Knights sues Epic over Unreal Engine 3

Thought this was interesting. In an industry increasingly relying on outsourcing resources such as the graphics engine, ai, physics, 3D modelling, etc... in an effort to economise the development process, Epic appears to tbe the first 3D engine vendor to feel the wrath of the developers...

The information is still coming in, but what we do know is that Silicon Knights, creator of the gratuitously delayed Too Human, is suing Epic Games, licensor of the Unreal Engine 3. Epic, who is best known for showing the power of the Unreal Engine 3 in their hit Gears of War, is being sued over "unspecified allegations" relating to the Unreal Engine 3. Mark Rein, VP of Epic says, "This morning we were served with a lawsuit by Silicon Knights. We believe the claims against us are unfounded and without merit and we intend to fully defend against them.


Update: More details from the lawsuit...


Gamasutra has published an extensive analysis of the lawsuit. The main allegations against Epic involve late delivery of the latest versions of the Unreal 3.0 Engine. Silicon Knights claims that an iteration of the technology, originally promised to follow six months after the arrival of Xbox 360 development kits, arrived too late and effectively derailed its schedule and E3 2006 showing.

The Too Human developer points to Gears of War as evidence that Epic Games was withholding game-specific enhancements to the Unreal engine in order to give its own games preference. The suit notes, "Epic apparently was able to achieve a very usable version of the Engine for the Xbox 360 – the version that it kept to itself, for use only on its Gears of War game (as discussed below), to the detriment of Silicon Knights and Epic's other licensees... Epic's plan to avoid its obligations and hoard all of the necessary functionalities not only harmed Silicon Knights and all of Epic's other licensees in the industry, but also gave Epic a clearly unfair advantage in the industry." The suit goes on to say that "that Epic later provided nearly all the Gears of War code to all of its licensees, at no extra charge, in a belated effort at damage control."

Silicon Knights asserts that the constant delays have prompted it to phase out the Unreal engine and switch future games to a new engine entirely. "Progress on the Silicon Knights' Engine continues to date and, at this time, the Silicon Knights Engine is completely independent of Epic's Engine and certainly derives no benefit from the unworkable source code provided by Epic." The suit notes that "as development of the Silicon Knights Engine continues, the amount of code from Epic's Engine employed by Silicon Knights continues to decrease. After the release of Silicon Knights' Too Human, all Epic code will be removed from the Silicon Knights Engine."

Interestingly, Silicon Knights also licensed the PlayStation 3 variant of Epic's technology, most likely for use in its previously announced Sega project. "More recently, Epic has breached its Agreement with Silicon Knights yet again by missing the six-month deadline for release of an Engine that works on the Playstation 3. Final development kits for that console were released in and around mid-August, 2006, making the functional Engine due to Silicon Knights in February, 2007. Silicon Knights has received no such Engine from Epic."

One might venture that just such a situation may have caused Koei to abandon the PS3 version of Fatal Inertia -- despite Epic's own Unreal Tournament III gliding happily onto the PlayStation 3. It's irresponsible and impossible to draw conclusions at this point, though we'll surely hear much more about this situation in the coming weeks."

Currently the lawyers are ordering lockdown and Rein says he'll have no choice but to give a "no comment" for a while. Denis Dyack in a statement defends Silicon Knights' actions saying, "We stand behind everything in our complaint and believe it is highly unfortunate that Epic forced us into this situation ... Epic simply refuses to acknowledge the inadequacies of the Unreal Engine 3 code it provides to its licensees and refuses to accept the fact that its code has caused serious damage not only to Silicon Knights, but a number of other developers in the industry. We look forward to successful resolution of our claims in this court proceeding." This is going to get big and bad. At least this may shake out some of the issues other developers say they've been having with the UE3.

Last edited by spectrum48k; 20 July 2007 at 02:24 PM.
Old 20 July 2007, 04:20 PM
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StickyMicky
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i doubt that the engine was "ready" for gears to be honest, have you see how many bugs there are in the game, its been patched about 3 times in 10 months and its still not "right" ?
Old 21 July 2007, 08:28 AM
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Yes, it's very different cobbling together an engine with sticky plasters for your own game and packaging the game engine up to pass onto third parties.
Old 21 July 2007, 12:11 PM
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mart360
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Backs up my comments,

games are no longer coded from scratch, with dev kits & graphics engines being used to tack skins / sprites over the top.


todays GOW is tommorows blockbuster with some enhancements & new front end...

and they wonder why the games industry suffers..


mart
Old 21 July 2007, 03:05 PM
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spectrum48k
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Originally Posted by mart360
Backs up my comments,

games are no longer coded from scratch, with dev kits & graphics engines being used to tack skins / sprites over the top.


todays GOW is tommorows blockbuster with some enhancements & new front end...

and they wonder why the games industry suffers..

mart
In terms of the future of games developement, I think to a certain extent you can look to the film industry as a model. The film director's vision is realised through the use of an abundance of 3rd party companies: Music, sound effects, cgi...

Graphics Engine
Why should a game developer need to spend HUGE ammounts of money 're-inventing the wheel' with their next graphics engine. Just sub-contract this out to a Graphics Engine company like iD or EPIC or Monolith. This is already happening, albeit in its infancy and they've made mistakes, but its moving in the right direction.

Musical Score
No need for in house musicians. I imagine there's already cross-over with the same companies the TV and FILM industry uses.

Sound Effects Library
As above

3D Models Library
Each car in Gran Turismo takes a month for an inhouse artiist to create. Lets face it, PGR, Forza and Gran Turismo are all striving for beautiful replica's of real life cars. Why not just use a 3rd part 3D model company ( eg. https://www.doschdesign.com/ ) where you can buy each car off the shelf ready-made ?

Physics
Already you have companies specifically setup to create a physics engine (Havok) that can be bought in and incorporated into games. eg. Lucasarts are doing this with the new Indiana Jones games and Force Unleashed.

Game Logic
Eventually, it would be great if you didn't have the geeks writing the code, and instead, you could have a high level scripting language that non-geeks could use. To a lesser extent this is alrady beginning - in the past using high level languages to code games resulted in slow jerky experiences, but with processors getting more powerful, even BASIC can produce some nice stuff these days! Bizarre begins Geometry Wars clone wars - Xbox 360 News at GameSpot
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