Commodore Amiga's - life ahead?
From MorphOS website.
Under the Quark kernel a PowerPC(TM) native reimplementation of the OS we know from the Commodore(TM) A1000, A500, A2000, A1200, A3000(T) and A4000(T) systems runs as a mixture of a virtual emulation and a driver. We call this OS driver from now on the A-Box.
The 68k emulation is written in C and uses gcc assembler macros where necessary to speed up certain complex instructions.
Even though the emulation is written in C, its structure is on a level where handcoded assembler isn't significantly faster.
A JIT(Just In Time) engine for MorphOS to speed up old 68k programs beyond the current state of the traditional emulation is currently tested in house.
The new native PPC Exec supports the PowerPC register model which means there's no difference for this new Exec if it runs 68k or PowerPC code. PowerPC code does not block multitasking inside the OS box like in emulations where the 68k code is just emulated in some host system's task (then every access outside this enviroment would stop the multitasking in the emulated environment).
For applications running under this new PowerPC A-Box kernel 68k code runs as subroutines inside PowerPC tasks. For 68k or PowerPC applications it's completely transparent if some library, hook, interrupt is still 68k or already using PowerPC code.
This allows transparent and easy inclusion of native PPC A-Box modules even for so called "rom" modules 3rd party developers can use replacement modules. We are very close at the moment to a complete PowerPC A-Box rom replacement with our technology and the help of the AROS team, which we want to thank for their contributions. In the near future we will also target a complete replacement of the system files.
Under the Quark kernel a PowerPC(TM) native reimplementation of the OS we know from the Commodore(TM) A1000, A500, A2000, A1200, A3000(T) and A4000(T) systems runs as a mixture of a virtual emulation and a driver. We call this OS driver from now on the A-Box.
The 68k emulation is written in C and uses gcc assembler macros where necessary to speed up certain complex instructions.
Even though the emulation is written in C, its structure is on a level where handcoded assembler isn't significantly faster.
A JIT(Just In Time) engine for MorphOS to speed up old 68k programs beyond the current state of the traditional emulation is currently tested in house.
The new native PPC Exec supports the PowerPC register model which means there's no difference for this new Exec if it runs 68k or PowerPC code. PowerPC code does not block multitasking inside the OS box like in emulations where the 68k code is just emulated in some host system's task (then every access outside this enviroment would stop the multitasking in the emulated environment).
For applications running under this new PowerPC A-Box kernel 68k code runs as subroutines inside PowerPC tasks. For 68k or PowerPC applications it's completely transparent if some library, hook, interrupt is still 68k or already using PowerPC code.
This allows transparent and easy inclusion of native PPC A-Box modules even for so called "rom" modules 3rd party developers can use replacement modules. We are very close at the moment to a complete PowerPC A-Box rom replacement with our technology and the help of the AROS team, which we want to thank for their contributions. In the near future we will also target a complete replacement of the system files.
Played on mine the other week (it's around my sisters at the mo), yes they do, abeit the long loading times in comparison (insert disk, put kettle on...)
That and the constant diskswapping on large games (even though I had a second drive, they ignored the use of it in the game)
Joystick feels funny after my years of console pad-controller gaming.
That and the constant diskswapping on large games (even though I had a second drive, they ignored the use of it in the game)
Joystick feels funny after my years of console pad-controller gaming.
I had several, a500, a500+ and a1200 . nice machine way ahead of its time. I still have a few disks lying around. I still tinker with wb3.1 sometimes using an emulator (winuae) on my pc. the emulator runs 99% of stuff at full amiga speed. it seems weird playing games like pinball dreams on an athlon xp 2600+. those 10 year old games still seem good today.
emulator from www.winuae.net , you then need a kickstart rom image and then the game images. these are easy to find using google.
emulator from www.winuae.net , you then need a kickstart rom image and then the game images. these are easy to find using google.
or you can buy a cd with everything on emulators and kickstart roms http://www.cloanto.com/amiga/forever/
Gary
Gary
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Its the lo-resolution I can't get used to. I remember being blown away by Deluxe Paint back in the days of the first Amigas in the country (A1000). Anyone remember seeing Tutankhamun for the first time in DP ? Then picking it up as a brush and waltzing around the screen with it? WoW!
Nick,
mate it's yours! I only ask that I'm one of the first in line for a chance to try out the box of tricks you've been working on

drop me a mail or give me a call. Next week would be best and I'll drop it in to you.
Guy
mate it's yours! I only ask that I'm one of the first in line for a chance to try out the box of tricks you've been working on

drop me a mail or give me a call. Next week would be best and I'll drop it in to you.
Guy
Not worried at all
I still have my A1200 in the cupboard - I just need to provide it with a modified PC power supply when I next want to use it... (It wasn't as nice as yours though, only an overclocked 68020...)
I still have my A1200 in the cupboard - I just need to provide it with a modified PC power supply when I next want to use it... (It wasn't as nice as yours though, only an overclocked 68020...)
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