GT5 Prologue - collision damage confirmed
#1
GT5 Prologue - collision damage confirmed
Gran Turismo creator Kazunori Yamauchi has revealed that a "major update" is coming for Gran Turismo 5 Prologue later this year, which will add among other things long-awaited vehicle damage.
In an interview with CVG this afternoon, Yamauchi said that the update will also have a big focus on enhancing Prologue's online modes, starting with the addition of various "community building features."
The last bit will come as particularly excellent news to PS3 owners, as the GT5 preview is currently lacking somewhat in the online department.
You can expect the full interview with Mr. Gran Turismo very shortly. Who says it's 'just a demo' now, eh?
source: Gaming News, Reviews, Previews, Cheats & Tips - ComputerAndVideoGames.com
In an interview with CVG this afternoon, Yamauchi said that the update will also have a big focus on enhancing Prologue's online modes, starting with the addition of various "community building features."
The last bit will come as particularly excellent news to PS3 owners, as the GT5 preview is currently lacking somewhat in the online department.
You can expect the full interview with Mr. Gran Turismo very shortly. Who says it's 'just a demo' now, eh?
source: Gaming News, Reviews, Previews, Cheats & Tips - ComputerAndVideoGames.com
#3
1 game, delivered over 5 years in several parts, sounds like most IT projects.
I will get a PS3 when its released, reveiwed and the shiny black box it runs on comes down to £200.
I will get a PS3 when its released, reveiwed and the shiny black box it runs on comes down to £200.
#4
I just bought a Playstation mag today, and one of the guys said a price slash is coming very soon for the PS3. Also due to the 360's infamous RROD, sales were down by 1.5 million last year compared to 2006. Also because of Halo 3 apparently.
#5
i remember when the chap in charge of GT4 said you could race online on the ps2, so much so i went and bought a network adapter before it was released
will be good IF the game gets decent damage, best damage i have seen in a game is liveforspeedS2 for the pc, that is how collision damage should be done
will be good IF the game gets decent damage, best damage i have seen in a game is liveforspeedS2 for the pc, that is how collision damage should be done
#6
i remember when the chap in charge of GT4 said you could race online on the ps2, so much so i went and bought a network adapter before it was released
will be good IF the game gets decent damage, best damage i have seen in a game is liveforspeedS2 for the pc, that is how collision damage should be done
will be good IF the game gets decent damage, best damage i have seen in a game is liveforspeedS2 for the pc, that is how collision damage should be done
#7
Scooby Regular
Join Date: Sep 1999
Location: Swindon, Wiltshire Xbox Gamertag: Gutgouger
Posts: 6,956
Likes: 0
Received 0 Likes
on
0 Posts
especially given that the game already sometimes slows down when there's smoke / dust being kicked up...
Trending Topics
#8
Iain i think that is due to the tv's, not the game itself remember this runs at 60 fps during play so if your tv don't support you know what i will say next.The game reviewers say the framerate runs smoother than something that is smooth on a supporting tele that is.
#9
Iain i think that is due to the tv's, not the game itself remember this runs at 60 fps during play so if your tv don't support you know what i will say next.The game reviewers say the framerate runs smoother than something that is smooth on a supporting tele that is.
The game is designed to look best on a 1080p TV, on which it's claimed the game will run at 60 Hz (frames per second)
If your TV can't manage that and the game runs at 720p or less, if anything the game will run smoother as its throwing around less data.
#10
It's got everything to do with the tv, the tv can't support the framerate and it's true that it runs at 24 fps (sorry not 60 fps) during play and half that during the replay (not on the tv i'm using).I agree the game is designed for 1080p and also runs better in 24 fps. The plasmas from Panasonic that will support the true cinema 24 fps and THX approved are the PZ800 and PZ850 and the contrast ratio's are 30,000:1 and 1,000,000:1 in dynamic mode.
Last edited by ScooByer Trade; 03 April 2008 at 11:01 PM.
#11
Scooby Regular
iTrader: (1)
Join Date: Jan 2007
Location: Oo'p Norf
Posts: 873
Likes: 0
Received 0 Likes
on
0 Posts
If you want collision damage in a game check out what's coming this summer to a gaming platform near you!
RACE DRIVER GRID ™| CODEMASTERS
RACE DRIVER GRID ™| CODEMASTERS
#12
Anywho, is everybody saying the GT guys have released a 20 quid demo which only runs on a 3 grand plasma and needs an 100 quid racing wheel to benefit, oh and forget online racing, if its the choice between 35quid a year for 99% flawless online or free pile o crap psn racing then hey lets go free
#13
It's got everything to do with the tv, the tv can't support the framerate and it's true that it runs at 24 fps (sorry not 60 fps) during play and half that during the replay (not on the tv i'm using).I agree the game is designed for 1080p and also runs better in 24 fps. The plasmas from Panasonic that will support the true cinema 24 fps and THX approved are the PZ800 and PZ850 and the contrast ratio's are 30,000:1 and 1,000,000:1 in dynamic mode.
Or are you talking about artifacts caused by an incompatible TV messing with the resolution ?
Are you confusing film (24fps) with a computer game (60fps) ?
Last edited by spectrum48k; 03 April 2008 at 11:41 PM.
#14
It's got everything to do with the tv, the tv can't support the framerate and it's true that it runs at 24 fps (sorry not 60 fps) during play and half that during the replay (not on the tv i'm using).I agree the game is designed for 1080p and also runs better in 24 fps. The plasmas from Panasonic that will support the true cinema 24 fps and THX approved are the PZ800 and PZ850 and the contrast ratio's are 30,000:1 and 1,000,000:1 in dynamic mode.
#15
Scooby Regular
Join Date: Sep 2006
Location: Worthing..
Posts: 7,575
Likes: 0
Received 0 Likes
on
0 Posts
The game runs at 60fps and it does slow down on occasion.
The replays run at 24fps
And it's got absolutely nothing to do with the display.
With regards to sales, PS3 sold more than 360 last month, but we are talking a few thousand - The sales debate is over, they are both selling well, the future of both machines is absolutely assured.
The replays run at 24fps
And it's got absolutely nothing to do with the display.
With regards to sales, PS3 sold more than 360 last month, but we are talking a few thousand - The sales debate is over, they are both selling well, the future of both machines is absolutely assured.
#17
More on damage modelling here, and a hint the full GT5 game will include weather....
Gran Turismo creator talks to VideoGamer.com - Gran Turismo 5 Prologue for PS3 News - VideoGamer.com
Gran Turismo creator talks to VideoGamer.com - Gran Turismo 5 Prologue for PS3 News - VideoGamer.com
#19
Scooby Regular
Join Date: Nov 2002
Location: Throwing myself down a mountain at every opportunity...
Posts: 6,794
Likes: 0
Received 0 Likes
on
0 Posts
If you want collision damage in a game check out what's coming this summer to a gaming platform near you!
RACE DRIVER GRID ™| CODEMASTERS
RACE DRIVER GRID ™| CODEMASTERS
#20
#21
latest movie of GRID, showing collision damage (click "movies")
RACE DRIVER GRID ™| CODEMASTERS
RACE DRIVER GRID ™| CODEMASTERS
It actively encourages crashing so i'm guessing it's up against burnout
#23
Scooby Regular
Join Date: Nov 2002
Location: Throwing myself down a mountain at every opportunity...
Posts: 6,794
Likes: 0
Received 0 Likes
on
0 Posts
Having played it this week (beta code) I can tell you it's more sim-led than NFS series. It's a very dynamic game. I for one am very much looking forwards to it as although I love Forza and GT5, they can both be too serious whereas NFS is 2fast2furious for my tastes. There is definitely a GRID-shaped hole in the market, and good luck to them!
#24
Regarding GRID, is this in the same kind of mould as TOCA on the original Xbox?
GT5 Prologue, After going through the same pain in the *** game update sequence and getting the game up and running. First few races were condusted with the joypad as mu DFP is wired into the PC for rFactor and could not be ar$ed dismantling everything if it turned out to be cack in the end. Handling with the joypad was infuriating to say the least, it was to be expected really as i dont drive a real dcar with an analogue joypad so why should it know how to replicate how a car would handle if it was controlled by a joypad?, so ripped out the wheel and plugged it into the PS3. Selected the appropriate options then set off, physics and general all round handling now feels tighter and sweeter
First thing is the visuals, the sense of immersion is fantastic with the in car view being particularly sweet and extremely handy for close racing. I am loving the rear view mode where it gives you the full interior view as well inc speakers, heated window and rear wash wipe
Hated the physics in the mandatory C, B and A classes with the options to change to simulation physics being locked out so i had to endure a very boring experience trying to clear the levels.
Initial online races were fun as in i hang back and the begining and watch the carnage unfold, tip toe my way round the carnage and trying to keep aware of what is going on about me. Getting a victory was not so hard but it was boring as hell on the std "Arcade" physics and tyres.
Soon as i cleared the last of the A class races in the F430 it was time for some tuning of a new STI and take it online. Due to the fact i had cleared the mandatoiry boring class races i had now unlocked the higher level of online races. Now i do like like the way the grid was set up with the lowest PP car starting at the front. Had great fun coming last all the time but not caring one iota as i was having an absolute hoot drifting the ****** at will. Had a few quality races against other racers on N series of tyres, now we are still finishing at the **** of the pack but you can tell the other guy is trying as hard as you are just trying to keep it on the island.
My hopes for the Prologue version is that we get a couple of more tracks, Top Gear one would be nice, and Private lobbies with the ability to ban/boot/castrate the donkey's that think this is bumper car racing
GT5 Prologue, After going through the same pain in the *** game update sequence and getting the game up and running. First few races were condusted with the joypad as mu DFP is wired into the PC for rFactor and could not be ar$ed dismantling everything if it turned out to be cack in the end. Handling with the joypad was infuriating to say the least, it was to be expected really as i dont drive a real dcar with an analogue joypad so why should it know how to replicate how a car would handle if it was controlled by a joypad?, so ripped out the wheel and plugged it into the PS3. Selected the appropriate options then set off, physics and general all round handling now feels tighter and sweeter
First thing is the visuals, the sense of immersion is fantastic with the in car view being particularly sweet and extremely handy for close racing. I am loving the rear view mode where it gives you the full interior view as well inc speakers, heated window and rear wash wipe
Hated the physics in the mandatory C, B and A classes with the options to change to simulation physics being locked out so i had to endure a very boring experience trying to clear the levels.
Initial online races were fun as in i hang back and the begining and watch the carnage unfold, tip toe my way round the carnage and trying to keep aware of what is going on about me. Getting a victory was not so hard but it was boring as hell on the std "Arcade" physics and tyres.
Soon as i cleared the last of the A class races in the F430 it was time for some tuning of a new STI and take it online. Due to the fact i had cleared the mandatoiry boring class races i had now unlocked the higher level of online races. Now i do like like the way the grid was set up with the lowest PP car starting at the front. Had great fun coming last all the time but not caring one iota as i was having an absolute hoot drifting the ****** at will. Had a few quality races against other racers on N series of tyres, now we are still finishing at the **** of the pack but you can tell the other guy is trying as hard as you are just trying to keep it on the island.
My hopes for the Prologue version is that we get a couple of more tracks, Top Gear one would be nice, and Private lobbies with the ability to ban/boot/castrate the donkey's that think this is bumper car racing
#27
Scooby Senior
Join Date: Nov 2001
Location: West Yorks.
Posts: 4,130
Likes: 0
Received 0 Likes
on
0 Posts
If you want collision damage in a game check out what's coming this summer to a gaming platform near you!
RACE DRIVER GRID ™| CODEMASTERS
RACE DRIVER GRID ™| CODEMASTERS
#28
played gt5 prologue online 4 the first time yesterday and the cars are all over the place really badly twiching esp when u start raceing with faster cars. i heard they was havein this problem in japan when it came out over there but hoped they would of sorted it by now
is any one else havein the same problem ive played other racein games online on the ps3 and had no problems with them. i put my router in the same room as the ps3 and had 100% signal strength but that made no difference at all
and as 4 accident damage ill belive it when i see it still waiting 4 gt portable on the psp
is any one else havein the same problem ive played other racein games online on the ps3 and had no problems with them. i put my router in the same room as the ps3 and had 100% signal strength but that made no difference at all
and as 4 accident damage ill belive it when i see it still waiting 4 gt portable on the psp
Last edited by Higgs555; 06 April 2008 at 05:30 PM.
Thread
Thread Starter
Forum
Replies
Last Post
Mattybr5@MB Developments
Full Cars Breaking For Spares
28
28 December 2015 11:07 PM
shorty87
Full Cars Breaking For Spares
19
22 December 2015 11:59 AM
Mattybr5@MB Developments
Full Cars Breaking For Spares
12
18 November 2015 07:03 AM