Flash based IK+
#1
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Flash based IK+
Whilst trawling around emulator sites, looking at lists of games and remembering playing them, I happened upon this. It's a flash version of IK+ (International Karate +)
Looks like it is a port of the Amiga version, which is probably one of the best, and it does include the infamous "T Key" option too
Looks like it is a port of the Amiga version, which is probably one of the best, and it does include the infamous "T Key" option too
#3
Flash MX has come on leaps and bounds hasn't it ?
He uses 300 frames for animation and has 8 collision boxes per frame. I'm doing something similar myself at the mo on Win32, so I can appreciate the work he put in.
The original programmer, Archer Maclean, was an amazing technician. His first game, Dropzone on the Atari was stunning given the limited hardware capabilities.
He uses 300 frames for animation and has 8 collision boxes per frame. I'm doing something similar myself at the mo on Win32, so I can appreciate the work he put in.
The original programmer, Archer Maclean, was an amazing technician. His first game, Dropzone on the Atari was stunning given the limited hardware capabilities.
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Didn't Archer go on to do Jimmy "Whirlwind" White's Snooker? I remember that being a rather nice game, especially the faces pulled at you by the ***** if you did not take a shot for a while
#5
Yeah, he did - in fact I remember the clever way he wrote the game.
Prior to that snooker games were near impossible on home computers because of the high computational requirements, as the computer had to work out the angles, reboounds etc...
The clever thing about Archer's game was, as you were pulling back the cue to take your shot, all the maths were getting done then. By the time the cue hit the ball, all the hard stuff was done and the computer drew it for you.
Thats the kind of stuff today's game's programmers need not worry about.
More recently his company did Mercury on the Sony PSP ?
Prior to that snooker games were near impossible on home computers because of the high computational requirements, as the computer had to work out the angles, reboounds etc...
The clever thing about Archer's game was, as you were pulling back the cue to take your shot, all the maths were getting done then. By the time the cue hit the ball, all the hard stuff was done and the computer drew it for you.
Thats the kind of stuff today's game's programmers need not worry about.
More recently his company did Mercury on the Sony PSP ?
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