just ordered a Sony PSP !
#1
just ordered a Sony PSP !
just ordered one, should get it before Christmas - can't wait!
http://rds.yahoo.com/S=96062883/K=so...sony_psp_2.jpg
http://rds.yahoo.com/S=96062883/K=so...sony_psp_2.jpg
#2
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Originally Posted by m3matt
just ordered one, should get it before Christmas - can't wait!
http://rds.yahoo.com/S=96062883/K=so...sony_psp_2.jpg
http://rds.yahoo.com/S=96062883/K=so...sony_psp_2.jpg
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#9
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Don't they reckon it's better than the PS2 as it supports NURBS rather than polygons?
Saw a promo vid of the games confirmed, some looked truly awesome, gt4, metal gear acid & and a new wipEout. Can't wait.
When did they say it'd be delivered?
Stunning looking machine - Sony do it again.
Saw a promo vid of the games confirmed, some looked truly awesome, gt4, metal gear acid & and a new wipEout. Can't wait.
When did they say it'd be delivered?
Stunning looking machine - Sony do it again.
#10
it is far nearer a PS2 than a PS1, and you can use it as an MP3/ATRAC3+ and video player.
PSP CPU CORE
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Main Memory :8MB(eDRAM) (**Changed to 32MB, 4MB embedded in May 2004)
Bus Bandwidth :2.6GB/sec
I-Cache, D-Cache
FPU, VFPU (Vector Unit) @ 2.6GFlops
3D-CG Extended Instructions
PSP Media Engine
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Sub Memory:2MB(eDRAM) @ 2.6GB/sec
I-Cache, D-Cache
90nm CMOS
PSP Graphics Core 1
3D Curved Surface + 3D Polygon
Compressed Texture
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bezier, B-Spline(NURBS)
ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2
'Rendering Engine' + 'Surface Engine'
256bit Bus, 1-166 MHz @ 1.2V (**Changed to 512bit Bus in final version)
VRAM :2MB(eDRAM)
Bus Bandwidth :5.3GB/sec
Pixel Fill Rate :664 M pixels/sec
max 33 M polygon /sec(T&L)
24bit Full Color:RGBA
PSP Sound Core: VME
Reconfigurable DSPs
128bit Bus
166MHz @1.2V
5 Giga Operations /sec
CODEC
3D Sound, Multi-Channel
Synthesizer, Effecter, etc
4.3" 16:9 screen, 480x272 @ 16 million colours
Stereo speakers
Wi-Fi
USB 2
Memory Stick Pro Duo
IrDA
IR Remove
1.8Gb UMD drive
PSP CPU CORE
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Main Memory :8MB(eDRAM) (**Changed to 32MB, 4MB embedded in May 2004)
Bus Bandwidth :2.6GB/sec
I-Cache, D-Cache
FPU, VFPU (Vector Unit) @ 2.6GFlops
3D-CG Extended Instructions
PSP Media Engine
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Sub Memory:2MB(eDRAM) @ 2.6GB/sec
I-Cache, D-Cache
90nm CMOS
PSP Graphics Core 1
3D Curved Surface + 3D Polygon
Compressed Texture
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bezier, B-Spline(NURBS)
ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2
'Rendering Engine' + 'Surface Engine'
256bit Bus, 1-166 MHz @ 1.2V (**Changed to 512bit Bus in final version)
VRAM :2MB(eDRAM)
Bus Bandwidth :5.3GB/sec
Pixel Fill Rate :664 M pixels/sec
max 33 M polygon /sec(T&L)
24bit Full Color:RGBA
PSP Sound Core: VME
Reconfigurable DSPs
128bit Bus
166MHz @1.2V
5 Giga Operations /sec
CODEC
3D Sound, Multi-Channel
Synthesizer, Effecter, etc
4.3" 16:9 screen, 480x272 @ 16 million colours
Stereo speakers
Wi-Fi
USB 2
Memory Stick Pro Duo
IrDA
IR Remove
1.8Gb UMD drive
#11
oh, check out this! (GT4 video snips + others!)
http://www.gamespot.com/news/2004/05...s_6097100.html
And...
GT4 !!!
http://pspmedia.ign.com/psp/image/ar...0063222320.jpg
http://pspmedia.ign.com/psp/image/ar...3100605899.jpg
http://www.gamespot.com/news/2004/05...s_6097100.html
And...
GT4 !!!
http://pspmedia.ign.com/psp/image/ar...0063222320.jpg
http://pspmedia.ign.com/psp/image/ar...3100605899.jpg
#14
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What you never see is the backpack you have to wear that stores the battery pack for it
Does look nice though I will admit
Atari Lynx was the best handheld (hardware wise, not games) back in the game gear, gameboy days.
Does look nice though I will admit
Atari Lynx was the best handheld (hardware wise, not games) back in the game gear, gameboy days.
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