GT5 Prologue - update
#1
GT5 Prologue - update
Polyphony has a surprise for GT fans this morning in the form of a chunky new update for GT5 Prologue that adds three new cars and some neat gameplay tweaks.
Citroen, those into the motor industry may know, revealed a brand new, beastly-looking concept car in Paris yesterday called the "GT by Citroen", and Polyphony have already stuffed it into Prologue.
Also look out for the Lotus Evora and Ferrari California in the game's dealerships. And there are a fair few other tweaks in there too.
"This includes changes to the penalty system; specifically, during Time Trial events, speed penalties have been removed, and instead incurring such a penalty now invalidates the lap time for that particular lap," explains game producer Taku Imasaki.
"Race events are also being updated, with tweaked difficulty levels and increased earnings for winning a top spot. Additionally, improved responsiveness when using the wireless controller, and improved sound volume balance for sound effects and music for a better racing experience. Drift Trial races have also been changed to feature a rolling start."
The downfall is that the update will reset all your rankings, arcade time trial times, drift trial records, as well as vehicle-specific quick tune settings and custom key layouts. And replay data made before the second update (released on July 30) will be rendered unusable.
Citroen, those into the motor industry may know, revealed a brand new, beastly-looking concept car in Paris yesterday called the "GT by Citroen", and Polyphony have already stuffed it into Prologue.
Also look out for the Lotus Evora and Ferrari California in the game's dealerships. And there are a fair few other tweaks in there too.
"This includes changes to the penalty system; specifically, during Time Trial events, speed penalties have been removed, and instead incurring such a penalty now invalidates the lap time for that particular lap," explains game producer Taku Imasaki.
"Race events are also being updated, with tweaked difficulty levels and increased earnings for winning a top spot. Additionally, improved responsiveness when using the wireless controller, and improved sound volume balance for sound effects and music for a better racing experience. Drift Trial races have also been changed to feature a rolling start."
The downfall is that the update will reset all your rankings, arcade time trial times, drift trial records, as well as vehicle-specific quick tune settings and custom key layouts. And replay data made before the second update (released on July 30) will be rendered unusable.
#2
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Anyone managed to download this yet? I've tried 4 times today. Each time it has taken around an hour to get to around 60% complete, and then it fails...
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So glad i sold my PS3.
#5
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Got it now. Tried it at around 9am, 11am, 2pm, 4pm. Finally had succes at around 11pm last night. It took nearly 2 hours to download though!!!!
Had the same problem with wipeout hd. That took nearly 6 hours to download. The 360 on the same connection managed to download the force unleashed demo (which is bigger than wipeout) in 10 minutes, and my pc downloads are similarly fine, so I know it's nothing to do with the interweb connection.
Very frustrating that the PS3/PSN is so slow by comparison....
Had the same problem with wipeout hd. That took nearly 6 hours to download. The 360 on the same connection managed to download the force unleashed demo (which is bigger than wipeout) in 10 minutes, and my pc downloads are similarly fine, so I know it's nothing to do with the interweb connection.
Very frustrating that the PS3/PSN is so slow by comparison....
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#11
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It's odd. Some people seem to have no problem with downloads, when other (like me) have nothing but a nightmare with them. It seems a very flaky service...
#12
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I thinks its quite a lot more vulnerable to ISP/connection/area specifics.
For example downloading anything from PSN for me at home is a pain, it takes ages - Yet if I do the same at the kids house, its lighting quick.
Live tends to be abit more stable in terms of connection speed
For example downloading anything from PSN for me at home is a pain, it takes ages - Yet if I do the same at the kids house, its lighting quick.
Live tends to be abit more stable in terms of connection speed
#13
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I thinks its quite a lot more vulnerable to ISP/connection/area specifics.
For example downloading anything from PSN for me at home is a pain, it takes ages - Yet if I do the same at the kids house, its lighting quick.
Live tends to be abit more stable in terms of connection speed
For example downloading anything from PSN for me at home is a pain, it takes ages - Yet if I do the same at the kids house, its lighting quick.
Live tends to be abit more stable in terms of connection speed
I've never managed to get a single quick download on the PS3. Only average at best.
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