Don't let your kids play call of duty
#31
Are you being deliberately silly? The example would be this "Dad I'm going to play Call of Duty or Dad I'm going to watch Amateur ***** 4. You are saying the former is OK whereas the latter is not. Both are rated officially as 18 or over. What I am asking you is why is one acceptable and the other isn't?
Well here you go, lets walk into Game and buy Call of duty. they will sell it to anyone. But will they sell you Amateur ***** 4?
No matter how many times you play the age card you can't compare COD to ****. Its all age related but its in totally different leagues and if you really believe they are similar your a true sad puppy
#33
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Well here you go, lets walk into Game and buy Call of duty. they will sell it to anyone. But will they sell you Amateur ***** 4?
No matter how many times you play the age card you can't compare COD to ****. Its all age related but its in totally different leagues and if you really believe they are similar your a true sad puppy
No matter how many times you play the age card you can't compare COD to ****. Its all age related but its in totally different leagues and if you really believe they are similar your a true sad puppy
#34
Moderator
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Well here you go, lets walk into Game and buy Call of duty. they will sell it to anyone. But will they sell you Amateur ***** 4?
No matter how many times you play the age card you can't compare COD to ****. Its all age related but its in totally different leagues and if you really believe they are similar your a true sad puppy
No matter how many times you play the age card you can't compare COD to ****. Its all age related but its in totally different leagues and if you really believe they are similar your a true sad puppy
If someone under 18 walks into Game and tries to buy COD, Game would be breaking the law by selling it to them, just the same as walking into a store and trying to buy ****, or any other age restricted film. Simple as that. Just because your opinion is that the two things are different, doesn't make it so, in the eyes of the law at least.
#37
Scooby Regular
iTrader: (6)
I'm on side about **** and games both not being suitable for kids but I think comparing them is a bit daft and I'm pretty sure you realise that.
There is a world of difference between a cartoon game and watching **** regardless of the content. Both are wrong, but in different .. very different ways.
#38
Scooby Regular
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Age restrictions are there for a reason. I think the point is a valid one in that games like these desensitise kids to violence as well as sexualising them to a certain degree at an early age, which I don't think anyone in their right mind would think is a good thing.
I keep my son away from computer games as much as possible, he has a nintendo ds, which I did protest about but all the kids at his child minder had them so he was playing them anyway, at least by getting him one of his own we had control over the games he played, fortunately he's not actually that interested in the games beyond that environment and barely uses it now, when he's at home he is kept occupied and generally of an evening too knackerd to do anything bar fall asleep after he gets back from which ever of his several clubs he's been doing.
I keep my son away from computer games as much as possible, he has a nintendo ds, which I did protest about but all the kids at his child minder had them so he was playing them anyway, at least by getting him one of his own we had control over the games he played, fortunately he's not actually that interested in the games beyond that environment and barely uses it now, when he's at home he is kept occupied and generally of an evening too knackerd to do anything bar fall asleep after he gets back from which ever of his several clubs he's been doing.
#41
#42
http://img4.wikia.nocookie.net/__cb2...nUpdate113.pdf
Then these much recent articles with the references to refute the link:
http://www.independent.co.uk/life-st...e-9851613.html
http://nerdist.com/the-most-objectiv...-and-violence/
#45
Shall we say to them that two men were kissing each other because one of them is just a short haired or a baldhead woman, and the babies come from Santa; like many other gifts? What if they say that latter is only possible if the Santa happens to be the milkman? How would you handle that?
#46
Scooby Regular
So, what do you suggest re. sex and sexuality education, then? How should we deal with an eight year old's questions about why two men were kissing each other, or how babies are made?
Shall we say to them that two men were kissing each other because one of them is just a short haired or a baldhead woman, and the babies come from Santa; like many other gifts? What if they say that latter is only possible if the Santa happens to be the milkman? How would you handle that?
Shall we say to them that two men were kissing each other because one of them is just a short haired or a baldhead woman, and the babies come from Santa; like many other gifts? What if they say that latter is only possible if the Santa happens to be the milkman? How would you handle that?
Can't we go from A to B in a straight line nowadays anymore,we have to divert around it to get to the same place.
#47
#48
People involve characters like Santa and milkman for humour, DYK. Never mind.
I think that's what schools try to do as well. You may say that like your dad told you, others' dads can, too. And therefore, school need not go on about it. For a lot of kids, half the dads aren't even about, and mums can be tied up with work and other activities.
If school don't teach sex education, there will be the parents from our society on schools' case! If their children get pregnant untimely or impregnate others, they will blame schools for that.
Regarding homosexuality as well, imo no harm in it being explained in schools, as long as it's done in most appropriate way as per pupils' cognitive maturity; generally correlated with their age. No harm at all in school informing an eight year old that there's no crime if two same sex people cohabitate as lovers.
If people get it right that sex education is being taught in school for the welfare of the pupils, not to harm them, it all can become quite straight without any diversion, really.
Just tell kids straight,the same my dad told me when I asked the question,what's the big issue.
If school don't teach sex education, there will be the parents from our society on schools' case! If their children get pregnant untimely or impregnate others, they will blame schools for that.
Regarding homosexuality as well, imo no harm in it being explained in schools, as long as it's done in most appropriate way as per pupils' cognitive maturity; generally correlated with their age. No harm at all in school informing an eight year old that there's no crime if two same sex people cohabitate as lovers.
Can't we go from A to B in a straight line nowadays anymore,we have to divert around it to get to the same place.
#49
Scooby Regular
I don't see how any parent can blame the school for their kids being involved with pregnancy.That's kind of like saying,because dad is not around and mom is too busy,little Tommy decided to start getting involved with drugs,stealing cars,or burglary.Is this also the schools fault ?
#51
Scooby Regular
Look video games are not the problem,core of the problem is no family values anymore or little of.you got programmes like Eastenders and their story line seems to be based on family split up,married couples committing adultery,bf/gf fighting,discipline has been taken away from the home and schools,kids are not taught self responsibility.And these people who come out with this dribble that it's video games,rap music,movies etc keep going around in this vicious circle and now and then pick something to put a blame on.In a few months time we probably be going back to sugar why kids are hyperactive...
#52
Scooby Regular
iTrader: (7)
I think everyone involved in a child's up-bring has a duty of care. I personally don't advocate shattering the dream, kids grow up fast enough as it is without exposing them to the evils of this world at an early age.
That said once their enquiring minds begin to mature and ask the less comfortable questions I'm a firm believer in telling them like it is, in the nicest possible way.
My 7yr old recently asked why his ***** was suddenly hard every morning and a few times a day. A little tricky to say the least.
That said once their enquiring minds begin to mature and ask the less comfortable questions I'm a firm believer in telling them like it is, in the nicest possible way.
My 7yr old recently asked why his ***** was suddenly hard every morning and a few times a day. A little tricky to say the least.
#53
I think everyone involved in a child's up-bring has a duty of care. I personally don't advocate shattering the dream, kids grow up fast enough as it is without exposing them to the evils of this world at an early age.
That said once their enquiring minds begin to mature and ask the less comfortable questions I'm a firm believer in telling them like it is, in the nicest possible way.
My 7yr old recently asked why his ***** was suddenly hard every morning and a few times a day. A little tricky to say the least.
That said once their enquiring minds begin to mature and ask the less comfortable questions I'm a firm believer in telling them like it is, in the nicest possible way.
My 7yr old recently asked why his ***** was suddenly hard every morning and a few times a day. A little tricky to say the least.
Had the same thing with my 5 year old.....now he whips it out and tells his grandma it's having a stretch because it's had a sleep
#54
I don't see how any parent can blame the school for their kids being involved with pregnancy.That's kind of like saying,because dad is not around and mom is too busy,little Tommy decided to start getting involved with drugs,stealing cars,or burglary.Is this also the schools fault ?
#56
Scooby Regular
Personally I think all video games are 'bad' for kids, the violent ones are actually child abuse.
Imho a video game provides zero positive influence for children, there is no upside apart from instant electronic gratification for the kids and a cheap babysitter for the parents.
Imho a video game provides zero positive influence for children, there is no upside apart from instant electronic gratification for the kids and a cheap babysitter for the parents.
#57
Scooby Regular
This is exactly what I'm saying. A lot of such parents do blame schools for lots of things, and overlook what they should be doing at home for their kids. Therefore, schools take responsibility to educate the children as best as possible with as much so that they don't remain ignorant. As you say, if father is absent and mother is too busy, little Tommy may get involved with drugs and other things. Therefore, school has a duty to educate and to care for that kid. Sex education falls under that, and quite rightly it should be provided in schools.
Just sayin
#58
Personally I think all video games are 'bad' for kids, the violent ones are actually child abuse.
Imho a video game provides zero positive influence for children, there is no upside apart from instant electronic gratification for the kids and a cheap babysitter for the parents.
Imho a video game provides zero positive influence for children, there is no upside apart from instant electronic gratification for the kids and a cheap babysitter for the parents.
There are 'games' such as Minecraft that can are far more than 'shoot an alien', and from which children can benefit a *lot* - the creativity that can be unlocked by Minecraft is endless, and it is not an exaggeration to describe it as the equivalent of Meccano or Lego for the latest generation.
While I understand the fear that games offer very little benefit, I would suggest that modern games are far more sophisticated and involved than what you may yourself have experienced as a game. As an exercise, try replacing the term 'video games' with 'Lego' and see how the sentence sounds.
Even with more 'shoot stuff' games, if you have a game that allows or encourages user-made levels and environments, this can prove a very effective introduction into multiple disciplines; programming, physics, problem solving, etc. I spent many hours designing levels for games as a kid, and the understanding required to build levels have a huge amount of overlap into something like architecture or construction.
In terms of interaction, communities exist and can be very strong, both inside single games and across multiple games; you can feel part of a team in exactly the same way as any 'traditional' sport, you have training sessions, goals, tournaments, and for the very best the opportunity to win serious amounts of money (latest DOTA 2 tournament purse was over $10m, bigger than the US Open: http://goo.gl/hK57Ew).
I would ask that you not simply consider all games a waste of time, and consider that skills learnt playing games can indeed translate into real-world benefits - gamers have been shown to have faster reaction times, take in more information in a visual scene, have better hand-eye co-ordination, and show increased aptitude at problem-solving.
#60
Scooby Regular
iTrader: (7)
I'm pasting below what I posted to another parent who viewed games similarly to yourself:
There are 'games' such as Minecraft that can are far more than 'shoot an alien', and from which children can benefit a *lot* - the creativity that can be unlocked by Minecraft is endless, and it is not an exaggeration to describe it as the equivalent of Meccano or Lego for the latest generation.
While I understand the fear that games offer very little benefit, I would suggest that modern games are far more sophisticated and involved than what you may yourself have experienced as a game. As an exercise, try replacing the term 'video games' with 'Lego' and see how the sentence sounds.
Even with more 'shoot stuff' games, if you have a game that allows or encourages user-made levels and environments, this can prove a very effective introduction into multiple disciplines; programming, physics, problem solving, etc. I spent many hours designing levels for games as a kid, and the understanding required to build levels have a huge amount of overlap into something like architecture or construction.
In terms of interaction, communities exist and can be very strong, both inside single games and across multiple games; you can feel part of a team in exactly the same way as any 'traditional' sport, you have training sessions, goals, tournaments, and for the very best the opportunity to win serious amounts of money (latest DOTA 2 tournament purse was over $10m, bigger than the US Open: http://goo.gl/hK57Ew).
I would ask that you not simply consider all games a waste of time, and consider that skills learnt playing games can indeed translate into real-world benefits - gamers have been shown to have faster reaction times, take in more information in a visual scene, have better hand-eye co-ordination, and show increased aptitude at problem-solving.
There are 'games' such as Minecraft that can are far more than 'shoot an alien', and from which children can benefit a *lot* - the creativity that can be unlocked by Minecraft is endless, and it is not an exaggeration to describe it as the equivalent of Meccano or Lego for the latest generation.
While I understand the fear that games offer very little benefit, I would suggest that modern games are far more sophisticated and involved than what you may yourself have experienced as a game. As an exercise, try replacing the term 'video games' with 'Lego' and see how the sentence sounds.
Even with more 'shoot stuff' games, if you have a game that allows or encourages user-made levels and environments, this can prove a very effective introduction into multiple disciplines; programming, physics, problem solving, etc. I spent many hours designing levels for games as a kid, and the understanding required to build levels have a huge amount of overlap into something like architecture or construction.
In terms of interaction, communities exist and can be very strong, both inside single games and across multiple games; you can feel part of a team in exactly the same way as any 'traditional' sport, you have training sessions, goals, tournaments, and for the very best the opportunity to win serious amounts of money (latest DOTA 2 tournament purse was over $10m, bigger than the US Open: http://goo.gl/hK57Ew).
I would ask that you not simply consider all games a waste of time, and consider that skills learnt playing games can indeed translate into real-world benefits - gamers have been shown to have faster reaction times, take in more information in a visual scene, have better hand-eye co-ordination, and show increased aptitude at problem-solving.