3DMark 2003 out!
Cue Impreza/lake pics, but I couldn't find this posted before...
3dmark 2003, from FutureMark (formerly Mad Onion) is out.
171MB download. Anyone tried it yet?
How will it run on my 32MB Geforce2 GTS? Anyone upgraded to something better and want to flog me their cast offs?
3dmark 2003, from FutureMark (formerly Mad Onion) is out.
171MB download. Anyone tried it yet?
How will it run on my 32MB Geforce2 GTS? Anyone upgraded to something better and want to flog me their cast offs?
How will it run on my 32MB Geforce2 GTS?
HAHAHAHAHAHAHAHAHAHAHAHAHAHA!
Apparently if you haven't got a top range geforce 4 or radion then badly.
I have a geforce 3 and I'm not going to bother running it.
Joined: Nov 2001
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From: Not all those who wander are lost
I think you'll find the answer is that it doesn't like 'most' (
)NVidia cards 
http://217.79.111.23/bbs/thread.asp?ThreadID=176688
[Edited by DJ Dunk - 2/27/2003 9:25:34 AM]
)NVidia cards 
http://217.79.111.23/bbs/thread.asp?ThreadID=176688
[Edited by DJ Dunk - 2/27/2003 9:25:34 AM]
it's not that, it's to do with directx 9 functionality and the GFX chips Pixel shader capability.
Most of the tests use Pixel Shader 1.4, however if it cannot find this it will use Pixel Shader 1.1 (where's 1.2 and 1.3???). An example being the second test - it will render approximately 150,000 polygons using pixel shader 1.4, but if it has to utilize Pixel Shader 1.1 then it will render approximately 250,000 polygons - thus slower animation and a lower score at the end of the test.
Most of the tests use Pixel Shader 1.4, however if it cannot find this it will use Pixel Shader 1.1 (where's 1.2 and 1.3???). An example being the second test - it will render approximately 150,000 polygons using pixel shader 1.4, but if it has to utilize Pixel Shader 1.1 then it will render approximately 250,000 polygons - thus slower animation and a lower score at the end of the test.
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